
The Storm of the North
House Funk

HOUSE TRAIT — Storm of the North
“Where others maneuver, Funk descends.”
House Funk Berserkers may move two additional hexes beyond standard infantry movement.
This advantage allows House Funk to:
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Close distance rapidly
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Overwhelm ranged or defensive positions
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Execute decisive strikes before enemies can react
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Dominate open ground and sudden assaults
House Funk rewards aggression, momentum, and fearless commitment.

THE BANNER OF THE WHITE WOLF
The banner of House Funk bears the White Wolf, jaws open in an eternal snarl.
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The Wolf — Strength, kinship, and the hunt
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The White Field — Snow, death, and northern inevitability
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The Open Maw — A promise of violence unrestrained
Where House Funk marches, hesitation dies.
ORIGINS OF HOUSE FUNK
The blood of Vikings still runs hot in the veins of House Funk.
Their lineage traces back through the cold seas and iron shores of the north to the age of legend—to Ragnar the Great, whose name is spoken in whispers and war-songs alike.
While others bent knee to kings and bishops, the ancestors of House Funk took what they wished.
They learned:
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That land is claimed by strength
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That fear is a weapon
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That destiny favors the bold
Though centuries have passed, the old ways endure.
THE CALL OF WEAKNESS
Now Brittany trembles.
King Conan III lies dead.
Princess Bertha is missing.
The throne stands unguarded.
House Funk senses what their ancestors always sensed—
weakness.
Where others plot, Funk sharpens blades.
Where others negotiate, Funk marches.
They do not seek permission.
They seek legacy.
PLAY HOUSE FUNK IF YOU…
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Prefer fast, aggressive gameplay
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Like overwhelming enemies before they can react
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Enjoy high-risk, high-reward tactics
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Favor movement, pressure, and relentless offense
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Believe destiny is seized, not inherited
House Funk does not wait.
House Funk strikes.
And when the White Wolf runs—
the realm bleeds.
House Funk Relics
Items worn and used by followers of House Funk

The White Wolf
HOUSE FUNK
The White Wolf
Color: Snow White
Sigil: The White Wolf of the North
Special Unit: Berserker Swordsmen — Movement 5 (standard movement: 3)











