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House Perkins

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HOUSE TRAIT — Crimson Longbow

“Where others strike with steel, Perkins strikes from afar — measured, deliberate, and lethal.”

House Perkins archers may fire one additional hex beyond standard archer range.

This advantage allows House Perkins to:

  • Control open terrain

  • Punish advancing enemies before contact

  • Dominate sieges, chokepoints, and early engagements

House Perkins rewards positional play, foresight, and discipline.

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BANNER OF THE FLAMING FOX

The banner of House Perkins bears a black fox wreathed in flame, seizing a quill upon a field of red.

  • The Fox— Loyalty, vigilance, and the hunt

  • The Flame — A generational hatred of Norman domination

  • The Quill — Memory, record, and calculated power

House Perkins does not forget.
They document.

Every slight.
Every promise.
Every debt.

ORIGINS OF HOUSE PERKINS

It is the Twelfth Century, in Brittany, at the far north-western edge of mainland Europe. The High Middle Ages have arrived—castles rise, Christendom consolidates, and feudal order tightens its grip.

But the throne of Brittany now stands empty.

King Conan III of House Cornouaille is dead—his excesses of food, wine, and age finally claiming him. His only legitimate heir, Princess Bertha, has vanished.

Kidnapped.

Or hidden.

Or betrayed.

Rumors multiply like summer mushrooms: conspiracies, ransom plots, forced marriages, and treachery within the royal bloodline itself.

Into this chaos step four great houses:

  • Duval — ambitious newcomers of French extraction

  • Navarro — hardened nobles from Spain

  • Le Morvan — ancient Breton power

  • Perkins — exiles of Anglo-Saxon blood

Each accuses the others.
Each prepares for war.

THE CLAIM OF HOUSE PERKINS

House Perkins traces its claim through blood and broken promise.

Two generations past, a daughter of House Perkins married into House Cornouaille, binding their lines. Later, a solemn vow was made: Wulfric of Perkins, a knight of keen mind and fair renown, would wed Princess Bertha once her first husband, Alan of Richmond, passed.

That promise was broken.

Instead, Bertha was betrothed to Odo II, the ambitious son of Viscount Geoffroy—a match heavy with political implication and suspected treachery.

House Perkins took note.

They always do.

Now, with the princess missing and the throne vulnerable, House Perkins believes the time has come to enforce what was owed.

PLAY HOUSE PERKINS IF YOU:

  • Prefer ranged dominance and battlefield control

  • Enjoy methodical, forward-thinking strategy

  • Like punishing enemies before they can strike

  • Value precision over brute force

  • Believe memory is a weapon

House Perkins does not rush.
House Perkins remembers.

And when the arrows fly—
they fly first.

House Perkins Relics

Items, proudly worn and displayed, by members and supporters of House Perkins.

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THE QUILL AND THE FLAME

The sigil of House Perkins honors an ancestor of humble origin—once a mere Kennel-Master to a minor Thane. Through intelligence, calculation, and careful record-keeping, he rose to become Controller of Tributes and Taxes to an Earl.

From ink came power.
From memory came survival.

When the Normans invaded England, House Perkins lost its lands and crossed the Channel, marrying into Breton nobility—but the hatred endured.

That hatred burns still.

The hound is aflame for Normandy.
The quill is raised for reckoning.

Pledge House Perkins

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